The reason i'm creating this thread is due to my dislike for the current system for grading people. In my opinion, giving someone a bonus to IC activities, due to an OOC rank is not fair.
Instead a very simple RPG based class system, based around wow's role system, which would have four main roles; Tank, Healer, Melee and Ranged. Below their will be a brief explanation for each role. But there are base guidlines from which role bonuses are extrapolated.
Base Health: 5
Damage rules: 1: Self Hit
2-49: Miss
50-79: 1 damage
80-99: 2 damage
100: 3 damage
Healing: roll 1-5 to heal, one roll per event for any character with any healing ability.
And now the Bonuses.
Tank:
10 Health
Same damage rules
Lower defense rolls required.
Same Healing Rules
Healer:
5 Health
Same Damage
Same Defense rolls
Can heal 3 times during each event.
Melee:
7 Health
Stagger (Stuns opponents they hit)
Lower hit needed (30 over 50)
Same defense rolls vs other melee
Higher defense rolls vs ranged
Same Healing Rules
Ranged:
5 Health
Double damage vs Melee opponents
Lower hit needed (30 over 50)
Same defense rolls vs Ranged
Higher Defense rolls vs Melee in Melee range.
70+ roll means you counter for 1 damage
Same Healing rules
Any comments are welcome.
Instead a very simple RPG based class system, based around wow's role system, which would have four main roles; Tank, Healer, Melee and Ranged. Below their will be a brief explanation for each role. But there are base guidlines from which role bonuses are extrapolated.
Base Health: 5
Damage rules: 1: Self Hit
2-49: Miss
50-79: 1 damage
80-99: 2 damage
100: 3 damage
Healing: roll 1-5 to heal, one roll per event for any character with any healing ability.
And now the Bonuses.
Tank:
10 Health
Same damage rules
Lower defense rolls required.
Same Healing Rules
Healer:
5 Health
Same Damage
Same Defense rolls
Can heal 3 times during each event.
Melee:
7 Health
Stagger (Stuns opponents they hit)
Lower hit needed (30 over 50)
Same defense rolls vs other melee
Higher defense rolls vs ranged
Same Healing Rules
Ranged:
5 Health
Double damage vs Melee opponents
Lower hit needed (30 over 50)
Same defense rolls vs Ranged
Higher Defense rolls vs Melee in Melee range.
70+ roll means you counter for 1 damage
Same Healing rules
Any comments are welcome.